1.
Introduktion
1.1.
Hardware
1.2.
no_std
1.3.
Værktøjer
1.4.
Installation
1.4.1.
Linux
1.4.2.
MacOS
1.4.3.
Windows
1.4.4.
Verificer installationen
2.
Komme godt igang
2.1.
QEMU
2.2.
Hardware
2.3.
Memory-mapped Registers
2.4.
Semihosting
2.5.
Panicking
2.6.
Exceptions
2.7.
Interrupts
2.8.
IO
3.
Peripherals
3.1.
Et første forsøg i Rust
3.2.
The Borrow Checker
3.3.
Singletons
4.
Statiske garantier
4.1.
Typestate Programming
4.2.
Peripherals as State Machines
4.3.
Designkontrakter
4.4.
Zero Cost Abstractions
5.
Portability
6.
Concurrency
7.
Collections
8.
Design Patterns
8.1.
HALs
8.1.1.
Checklist
8.1.2.
Naming
8.1.3.
Interoperability
8.1.4.
Predictability
8.1.5.
GPIO
9.
Tips for embedded C developers
10.
Interoperability
10.1.
A little C with your Rust
10.2.
A little Rust with your C
11.
Unsorted topics
11.1.
Optimizations: The speed size tradeoff
11.2.
Performing Math Functionality
Appendix A: Glossary
Light
Rust
Coal
Navy
Ayu
The Embedded Rust Book
English
Danish
Unsorted topics